Essentially, the skin is part of a pool with those bundled items I mentioned, and you need to “pull” each time in hopes that you pull the Operator skin or exhaust the pool and collect everything within. Each pull gradually increases in pricing and if you’re unlucky, you could easily spend nearly a hundred bucks trying to get the skin you want. The last time I played a Delta Force Boosting game with this system was ‘Honkai 3rd Impact’ and I hated it there just as much as I hate it here. But I think what really stinks is that the game isn’t upfront with what the next “step” will cost, and each cost is buried under a virtual currency that you’ll have to manually calculate to figure out how much the game wants from you. I’d appreciate the upfront cost being displayed because it’s easy to feel cheated.
And in my case, it hurts more because as of this writing, the game has a series of collaborative skins from that Arknights game I mentioned earlier. These skins are too damn cool, but you’re limited on how much time you can procure them. Unlike the permanent Inky Reflections skin, the current Arknights banners have expiration dates and who knows when they’ll return (if ever).
On the bright side, it is entirely possible to earn these skins by playing the game’s extraction mode Operations. But I’ll touch on that later.
Now, I will tell you what I do like about the Hub. There’s a lot of customisations you can do to not just the player card and the Operators but to your weapons as well. There’s an assortment of shotguns, rifles, pistols, snipers, whathaveyou in Delta Force and each weapon can be levelled up to a certain amount. Either by using the equipment or using level up cards, which can be earned during play. The higher a weapon level, the more equipment you can slot onto the weapon and there’s just an insane number of parts you can apply to a weapon: sights, flashlights and laser sights, stocks, barrels, and more.
On top of that, you can tune these aspects of your weapons to either favour a balanced shooter or one that can see further at the expense of other stats being impacted. Top that with skins and charms, you can really make a gun feel like your own. Operators can also be fitted with cheap Delta Force Boost different starting weapons here and you can adjust sprays, voice lines, and certain bits of gear like ammo or health crates for certain characters.